Saturday, March 24, 2018

Pacific Rim: Uprising – Bigger Doesn’t Always Mean Better


Pacific Rim: Uprising (2018)

It’s kind of embarrassing how much I loved the first Pacific Rim. It’s the kind of movie that I would’ve been all over as a kid, and watching it at 22 brought me back to when I first watched Power Rangers when I was 5. If it were just a special-effects heavy bonanza about giant robots fighting giant monsters, that would’ve been enough. But the thing that elevated it beyond just a group of Gundam knock-offs pitted against a bunch of Godzilla rejects was that it was helmed by Guillermo De Toro, who, as I mentioned in my review of The Shape of Water, is an absolute master of making the best realized version of geek ephemera whose unique touch can mean the difference between something transcendent and something completely basic. Although I’m thankful that a sequel exists (it wasn’t a bit hit in the US, but it did gangbusters in China, which is the only reason it exists in the first place), the fact that Del Toro isn’t there to add his special touch doesn’t bode well for it. Not to mention that its ending was a close case, and they’d have to do some serious backflips to make a sequel even possible. How do you follow something like that up? Short answer, you don’t.

The story of the first Pacific Rim is as simple as it gets. Giant alien monsters called kaiju came to Earth through a portal at the bottom of the Pacific Ocean and started wreaking havoc. The world governments pulled their resources together to build giant piloted robots called Jaegers to fight back. The movie ends with the main characters using the nuclear reactor in their Jaeger to seal the portal. Ten years later, Jake Pentecost (John Boyega), son of the leader of the first Jaeger program, is recruited by Mako Mori (Rinko Kikuchi) to train a new generation of young pilots in case the kaiju return, including his old co-pilot (Scott Eastwood) and an orphaned scavenger (Cailee Spaeny) who built her own mini Jaeger from scrap. A Chinese tech corporation lead by Tiwen Shao (Tian Jing) and Newt Geizler (Charlie Day) joins the effort with a fleet of drones that can be piloted remotely. Their fears are somewhat confirmed when a rogue Jaeger shows up out of nowhere and lays waste to Sydney, and suspicion rise over who is behind the attack and why.

One of the goals for sequels is to raise the stakes and up the ante on everything that worked the first time around, and to their credit, when this movie works, it really works. The first Pacific Rim was essentially a checklist of Saturday morning anime clichés bound by a threadbare plot with a surprisingly rich mythology for anyone who pays attention, but it’s all just a ploy to get giant robots to punch giant monsters in the face. There are more Jaegers this time and they each have their own unique design. One is a hulking tank that swings around an enormous Morningstar the size of a house, one looks like a human shaped hotrod and wields an electrical whip, and Jake Pentecost’s Jaeger… okay, it’s basically a slimmed down carbon copy of the Gipsy Danger. (Hey, you can’t win em all.) In contrast, the rogue Jaeger and the new drone Jaegers have a more alien, biomechanical design to them that resembles the EVAs from Neon Genesis Evangelion. (Not sure if this constitutes a spoiler, but that was probably on purpose.) There was a real sense of scale and enormity to these behemoths in the first movie, and the decision to have the battles go from lumbering brawls in the neon nightlights to weightless karate choreography in broad daylight is striking if not off-putting shift.

But even the leanest cuts of beef can have a little bit of fat on them. One of the movie’s biggest crimes is not further exploring some of its best ideas. I know that sounds like a weird criticism for a movie whose core appeal is giant robots punching giant monsters, but there are a lot of intricacies and details that aren’t delved into that deeply or treated as an afterthought. For example, the way Jaegers are piloted is through a neuro-transmitter, but since the mental load needed to operate these colossal machines is too much for one brain to handle, they need two pilots (sometimes even three) who are mentally compatible, which they accomplish through a memory sharing process called “the drift”. It’s brought up a few times as one character struggles with the drifting process, but they get over it pretty quickly. There’s also an admittedly clever plot twist at the midpoint revolving around the grand reveal on the main villain, but once that happens all he really does in cackle and ham it up like Elizabeth Banks in the Power Rangers movie. A couple other plot points that are pretty boring and don’t add much to the story such as Boyega and Eastwood’s rivalry and some Top Gun riffage with the new recruits, most of which are basically Red Shirts. It’s all awkwardly structured, and whenever it seems like there’s a struggle between story flow and action scene, the latter wins over nearly every time.

Bottom line, Pacific Rim: Uprising was an underwhelming follow-up that offers more of the high-scale robot action of the original but isn’t as interested in its own world. Maybe I’m judging this more on what I wanted it to be rather than what it is. Writing this, I felt like I was criticizing a kid in a sandbox for not playing with his toys the right way. But even then, there were avenues this movie could’ve taken that would’ve lead to more fascinating places and a richer story. And for that, I was left disappointed.

6/10, Rent It/Stream It

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