Friday, March 13, 2020

Onward: Pixar’s Still Got The Magic


Onward (2020)

One of the great things about Pixar is that they have very simple but highly creative premises. The concepts for their movies can often be summarized with just one sentence that hooks you right away. Toy Story? Toys come to life when no one’s looking. Monsters Inc.? Monsters scare kids because children’s screams are an energy source. Ratatouille? A rat wants to become a chef. Cars? We need to sell merch so we can have the money to make good movies. Onward, similarly, has a very out-there but still easy to grasp premise: What if our mundane modern world was inhabited by magical creatures? At first, that may sound a little too similar to the infamous Bright, but where that was a mangled racism metaphor, this takes on Pixar’s well-worn themes of overcoming insecurities, the value of atypical families and following your gut vs following the rules by making the metaphorical literal.

Our story is set in a fairy-tale-like kingdom where magic once filled the world with wonder and those who wielded it were some of the most revered creatures in the land. But as time passed, technology slowly began to supersede magic, and its use became less and less prominent. Our two protagonists are a scrawny, insecure elf named Ian (Tom Holland), and his boisterous slacker older brother Barley (Chris Pratt). On Ian’s sixteenth birthday, their mom (Julia Louis-Dreyfus) gives them a gift left by their deceased father; a wizard staff, a phoenix gem, and instructions for a spell that will bring him back to life for one day. Halfway through, the spell malfunctions and the gem shatters, resulting in the father only being materialized from the waist down. With only 24 hours before it wears off, Ian and Barley venture on a quest to find another gem so they can complete the spell and fully restore him.

One thing Pixar has always excelled at is squeezing every ounce of potential out of their concepts. In the case of Onward, the suburban coming-of-age story by way of a Dungeons & Dragons campaign gets much more mileage than Bright ever could’ve dreamed of. Part of this is because of their knack for seeding the plot with little details that end up paying off 70 minutes later, and mixing the magical with the mundane, and how they find the parallels between the pit stops of a road trip and an adventurous quest. Prime examples of this is include a once rough and tumble tavern where adventurers gathered to find quests getting turned into a TGI Friday’s style family restaurant, with the manager being a flustered manticore (Octavia Spencer) who was once a fearsome warrior that lost her edge, or the boys’ policeman stepfather (Mel Rodriguez) insisting on driving everywhere even though he’s a centaur. I feel like there’s a lot more they could’ve done with their worldbuilding, especially in coming with creative ways of how these various creatures coexist ala Zootopia, but the setting is mostly just a typical modern American suburb but with elves and orcs. Heck, having the dad be just a pair of legs lends itself to a ton of comedic and emotional potential, but half the time you forget he’s even there. I’m sure this was all deliberate, but if that’s the case, they did their job a little too well.

If there’s one through-line that runs through Onward, is the sense of something missing that will somehow set things right if brought back. The world this movie inhabits was once run by magic, and once it went away, all the wonder was taken with it. Barley is obsessed with a D&D style role playing game that’s based on historical events which he uses as a way of directing their quest, much to Ian’s skepticism. Likewise, Dad’s absence weighs heavily on the family, with Barley only having a few scant memories of him and Ian having none at all. In fact, it’s Ian’s lack of confidence that leads him to botch the spell and set the plot in motion.

While the movie takes a while to get things going, it gets much better once it finds its feet. While the mechanics of this world are secondary, the focus of Pixar movies has always been the emotional core, in this case that being the dynamic between Ian and Barley. The scrawny insecure one and the bombastic big guy is surely something we’ve seen before, but making them brothers adds a whole new flavor to it. Ian is the only one capable of using magic and has to learn spells for them to succeed on their quest, but his insecurities keep getting in the way. Barley has a deep knowledge of magic despite not being magically attuned himself, but does his best to mentor his brother, is wholly supportive and never gets jealous. And although the dad is a bit underutilized, the moments they do wring out of him are amazingly effective. And it’s all worth it once they get to the ending. Falling into Disney’s current knack for twists, this one implements are perceptive twist that recontextualizes the kind of movie we thought they were watching, culminating into a big climax when one of the brothers accidentally summons a dragon, and an emotional gut punch of a final ten minutes that gives Coco a run for its money.

Bottom line, Onward is not one of Pixar’s finest, but that’s not a mark against them. It may have a more difficult time finding its audience, with its premise seeming too gimmicky to some and too mature for kids to others, but once you get past that hurdle, and the slow start at the beginning, you’ll be rewarded with a tightly written and emotionally effective movie. I mean, half of the spring lineup has been cancelled due to the coronavirus anyway, so what else are you gonna see?

7/10

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